Whispers Beyond Dusk
A Timeless Odyssey in Old Edo's Shadows
C.G. Rendering Competition 2023/2024
Team Dachsbun
Mayur Deshmukh
Bartlomiej Pogodziński
C.G. Rendering Competition 2023/2024
Team Dachsbun
Mayur Deshmukh
Bartlomiej Pogodziński
In the dying embers of twilight, an anime protagonist meanders through the ancient thoroughfares of Old Edo, adorned in a garb that seamlessly melds the epochs. He walks away, leaving behind two empty glasses of wine — one belonging to him, and the other… he wishes to forget. This moment marks the new beginning, the journey, on which he’ll have to embark alone. Now it is the time to quit his era of a forgettable-anime-character-drama-backstory he was destined to live through. Now is the time, to begin his real adventure!
Thinlens camera adds a realistic touch to your rendering capabilities by simulating how real-world cameras capture images. By mimicking the principles of optics, this feature enables depth of field effects and enhances the overall realism of your rendered scenes
We have implemented rough dielectric BSDF that can simulate materials such as frosted glass by adding a bit of roughness to the surface. We showcase this in our scene through the wine glasses.
We implemented Halton Sampler which generates low-discrepancy sample points for an arbitrary number of integral. With the use of Halton Sampler we achieved a significant noise reduction with less number of samples as compared to default Independent sampler.
With the implementation of shading normal it greatly enhanced our scene's realism by adding lot of details to the textures by using the normals of underlying geometry.
We integrated Intel Open Image Denoise library for applying denoising on our rendered scene. Through this we were significantly able to decrease the noise. We also fed normals, albedo (AOVs) to the library which drastically improved the quality of our denoised image.
Bloom effect — a common effect in filmmaking and photography, often enhanced by using mist filters or in color grading/editing. It makes the scene way softer and allows viewers to grasp the intensity of bright elements of the scene. It blurs the highlights of an image and makes them leak onto surrounding pixels
We would like to thank Prof. Slusallek for this course and Teaching Assistants - Alexander Rath, Philippe Weier for all their help throughout the semester.